
Batman arkham knight joker plus#
This slightly bewildering segment of the map features a labyrinthine interior (including another sizeable ventilation system), plus numerous walkways and rooftops overhead. Use the environment to keep out of sight and pick them off when they're least expecting it.ĭon't rest up just yet: there are still eight more thugs to go - all roaming the large area to the north-west. With the first goon out of the picture, the other two thugs begin wandering around. When they're suitably isolated, silently take them down. Next, target one of the thugs and send them off to a secluded spot using the Voice Synthesiser. Head to the south-east side of the tower and drop on down.

What's more, there are eleven armed hostiles to deal with, including a powerful mini-gun Brute on the walkway to the north-east.įirst, you need to separate the three thugs standing between the sentry guns below. A word of warning before you begin, however: the area you need to neutralise is enormous, covering multiple levels. From here on in, you're able to select an enemy and use the Voice Synthesiser to direct them to a new location.

Follow the prompts to open the door.Īfter Harley's men have dispersed around the rooftop (and laid down a few sentry guns for good measure), you'll need to clear them out in order to proceed. To complete the task, move the sample pitch slider to the far left, then shift the wave modulator to the very top. At any point, you're able to verify the voice print to see how authentic it is.

After Harley's voice sample is loaded, follow the prompts to modify the sample pitch and wave modulation until the distortion is eradicated.
